John Odell


Sunderland, MA, 01375
(413) 404-6818


Education

Champlain College

August 2020 - May 2024

  • Graduated cum laude with a Bachelor of Science in Game Design, minored in Interactive Narrative

  • Coursework including game design, game programming, interactive narrative, ludology, and project management

  • Led multiple semesters-long student projects and organized game jams

  • Chosen by faculty as the winner of the 2024 Excel Award for Game Design


Project Experience

Lead Designer, Molementum

Champlain College Senior Capstone Project, Burlington, VT

Summer 2023 - Spring 2024

  • Led a team of six designers on a networked free-to-play multiplayer Unity action game, Molementum.

  • Designed, tested, and iterated upon multiple levels for a traversal-heavy third person action multiplayer game.

  • Owned, prototyped, and led development on game content including character abilities, levels, and narrative beats.

  • Designed and iterated upon core features and gameplay systems, with a focus on game feel and feedback.

  • Collaborated interdisciplinarily with other feature teams, artists, programmers, sound designers, and producers.

  • Documented design ideas and workflows using GDDs, VDDs, and design guides.

  • Programmed, cleaned, and debugged movement, character, and network scripting using C#.

  • Used agile production methodologies and adhered to strict development requirements.

  • Organized and managed the design department, including organizing and assigning tasks.

Gameplay Designer, The Horse’s Name is Friday

Champlain College Game Studio Project, Burlington, VT

Spring 2023 - Fall 2023

  • Designed gameplay systems and narrative for a first-person Unity survival horror project.

  • Developed prototypes for internal proof-of-concept and external greenlighting.

  • Onboarded and worked in tandem with a second designer after the game was greenlit for continued development..

  • Organized level, systems, enemy, puzzle, and player ability pipelines with engineers and artists.

  • Led daily stand-ups with the team, and weekly check-ins with faculty.


Technical Skills

Engines

  • Unreal Engine 5

  • Unity

  • Godot

  • GameMaker Studio

  • RPG Maker

Scripting

  • C++

  • Unreal Blueprints

  • C#

  • GDScript

  • Python

Narrative Tools

  • Inky

  • Twine

  • Ren'py

  • Narrat

  • StoryMaps

Project Management

  • Scrum

  • Kanban

  • Atlassian Suite

  • Adobe Suite

  • Microsoft Suite